![]() ![]() A differential that has more limited-slip will keep the inside tire going at a similar speed to the outside wheel, meaning both will have power instead of just one in an open differential. This handy dandy guide is useful for wild guesses while sitting in the multiplayer lobbyÄifferential tuning is really confusing in real life (I dont understand it but I know it involves power lock and coast lock and a bunch of other goofy stuff that I could never grasp in gran turismo) but basically a differential is the thing at the back (or front or both) of the car that puts power to the back (or front or back & front) wheels and will put more power to the wheel that slips more AKA the wheel on the outside of the corner. If you never use top gear or barely use it, you could have much better acceleration. If you're hitting top speed way too early, it's costing you as you could be going faster. The goal is to get as close as possible to the car's top speed, at the very end of the longest straight. ![]() Exceptionally short tracks (or exceptionally high-speed cars) can utilize the first blip, and very rarely you will see tracks with extremely long full-throttle straights or not-so-straights (slight turns that are still full throttle) and can use the middle blip. Generally the second blip on the slider is the one most tracks will use. But I ain't got that far in the game yet lmao) (Maybe a fully-upgraded A class car, on a really long track, might need the fourth blip. In other words, you will more than likely never have to use the long side of this slider. I have yet to drive a car that topped out (reached maximum RPMs in it's top gear, in other words Top Speed) on any track with the standard gear ratio. However, it costs you in acceleration and your 0-60 times will require measurement with a calendar, and alas, your car is not quick. Longer gear ratios give you more top speed, allowing you to fly by all the fools who just set the gear ratio to shortest possible and can only drive 75 MPH. However, it comes at a cost to your top speed, so you're not fast. Shorter Gear Ratios make the car accelerate faster, giving you those dank zero-to-sixty times and letting you rocket out of corners. This is the easiest thing to tune in the world because it does not factor in the drivers' preferences at all and exclusively is concerned with the car & track. In Next Far Game : Weekfest, we get a slider that changes the final drive of the car. (Or all of the gears at once via the final drive or wheel size) Gear tuning in real life refers to changing the size of gears in the transmission (& differential (& also factoring in the size of the drive wheels)) to ultimately change the acceleration and top speed characteristics in a specific gear for a car. On the right you will see a corner worker, who has a horrifying case of the polygons. Hard surfaces like the tarmac at Hilltop Stadium usually call for a stiffer race car. That's my personal preference, your mileage may vary. I typically never use the maximum setting (all the way soft or all the way stiff) unless I really don't like how the car handles stock. and tracks that are mostly dirt or gravel(Especially with lots of jumps!) will call for a soft setup. Hard packed surfaces like Tarmac & Asphalt will call for a stiff suspension setup while more mixed surfaces will call for a more middle-of-the-line suspension. However, a stiff suspension does not play well off road as the car will be bottoming out on jumps & bumps and won't absorb impacts as well as it should, costing you traction. In general, you want your suspension to be stiff so that you can minimize body roll and change direction without too much drama from the car. Suspension is typically tuned on a per track basis with some personal preference from the driver. ![]() It also changes ride height which is important. In this game it's a single slider to decide how stiff or sproingy the suspension of the car will be. In real life, suspension has a zillion different tuning options, Spring rate, damper / rebound, slow bump, fast bump, camber, caster, toe angle, blah blah blah not really important.
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